Tracking Is Only Half The Story

Everyone in EVE Online understands the basic idea of Tracking. The basic idea that turrets must be able to spin fast enough to keep up with the target to maintain an accurate aim on that target.

Ex: A Battleship cannot track a frigate orbiting it at 500m.

But that's only half the story...

Two other stats called Signature Radius and Signature Resolution decide how much damage your turrets do to an opponent.

Signature Radius is the size of a ship. Picture this as a bubble the size of your ship.

Signature Resolution is how precise the aim of a gun is. For example, imagine a rifle shooting a target. The rifle is setup so that the aim is exactly the same every time it fires. Yet when you look at the target there is more than one hole. instead there is a "grouping" of holes.  This "margin of error" is kinda like the Signature Resolution.




About the author

In 2010 Abbadon21 was the first person to create Narrated Instructional PVP videos for EVE Online. This started a new era of EVE Online and opened up high level "PRO" PVP to everyone. Abbadon21 is also the Founder of, which is EVE Online's oldest and most trusted source for high quality PRO Guides.