Not too long ago CCP added the Medium Micro Jump Drive to the game and limited it to only a few ship types. Combat Battlecruisers being one of those that can use it (but not attack BC like the Talos, Tornado, etc).
At first I wasn't very interested and didn't give it much thought but then after hearing someone complain that a BC they were fighting escaped with a MJD, I wanted to know just how effective they could be.
Fully Insured a BC is a great solo and small gang ship to fly because after insurance the cost is often less than 30 or 40 million. This allows you to take risks and have fun without too much worry about your wallet.
But Battlecruisers (and solo PVP in general) tend to attract blobs and it's rare that you find a fight where your enemy doesn't pile a whole fleet on to you. To counter this you must have a way to Disengage when things go bad or when you are running out of Tank.
This has traditionally been done by Kiting or Heavy Tanking. The Kite uses his speed to avoid tackle and escape when needed, while the Heavy Tank absorbs huge amounts of DPS and escapes through a Gate or into a Station.
The Medium MJD gives us a new option, to Micro Jump and Warp away to safety.
The catch is that your MJD will not work if you are Scrammed or if you are cap dead.
For this reason it is important to neutralize Frigates and Destroyers who are likely to fit scrams first, as well as familiarize your self with the Scram Icon so you can tell who is scramming you.
Over the last few weeks I have been really enjoying the MJD BC's and I've had a lot of great fights with them both solo and in very small gangs (2 to 4 people).
I still don't think I have perfected the tactic but I"m having tons of fun trying new things getting fights.
To show you what I'm talking about I put together a very short video showing me Escaping a Camp with the MJD and then another Small Gang Clip where we take on a fleet 3 times larger than ours, kill a Sabre and Escape while only losing a cheap Firetail.
Watch Full Screen at 1080p
Hi, I have been playing with MJD in small gangs, they are great but very bad for solo PVP players, this is the tactic i have been using.
Camp a gate, you see the High SP solo guy and he is trying to get isolation on the softer targets of the fleet by using the keep at and when he gets to 120k to 130k turn in and get the guy who has isolated himself. what he does not understand is the 3 BC’s we have are fitted with MMJD, so once he turns in we hit the MJD and we are in range to point (if overloaded) and almost optimal if fitted with arty or rails, what the poor solo PVP guys does not know is the ship he thinks is a noob is all tank and speed.
My thoughts on this way CCP has gone is great if you are in a team and they seem to be pushing large fleets and slowly removing Solo PVP, over the years solo PVP went from people just wanting fun to elitist being born and now with this mod it will all but kill solo PVP which is a shame. The term will be solo PVP and get lucky. But on the flip side if they are new to the game solo PVP you can kill a whole fleet with the right tactic. I just feel the mod is just another way CCP are killing solo PVP
I agree it’s a great way to get on top of targets, but I think it helps Solo more than hurts. It limits the type of fights you can have, but gives you a way out of the fights you don’t want.
As for CCP killing Solo PVP, I think in general they have slowly made it harder. Things like the Nano Nerf being a great example of that.
Still Solo PVP is alive and well still, even it is a little harder than it used to be. You just have to be ready to take annoying loses to ganks, hot drops, and falcons. But keep it reasonably cheap and you can go through 2 or 3 BCs in a night without being too upset and you’re almost guaranteed a great fight.