Looking for the funnest two seconds of Thrasher PVP? This InstaKill Fitting Delivers by Nuking enemies before they can react!
Over my time in EVE I have come across a lot of fun ships and tactics. One of them is the Sensor Boosted Alpha Thrasher. This ship has one purpose, to lock and shoot instantly. And when it does shoot, it hits very hard.
Your ideal targets are Pods, Shuttles, and Squishy Frigates (Stealth Bombers, Covert Ops, Ewar Frigates, and about 50% of Interceptors).
Here's the fit...
(click to enlarge)
Here's the Text Fit:
[Thrasher, Insta Kill]
Gyrostabilizer II
Micro Auxiliary Power Core I
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Warp Disruptor II
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]
Small Projectile Collision Accelerator I
Small Projectile Collision Accelerator I
[empty rig slot]
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In summary, this ship will lock most targets in about 1 second and do over 2,000 damage instantly. That's more than enough to make the squishy targets I listed above go boom real nice.
So how do you use it?
- On Station Undocks: In Null Sec (0.0) space you can do this on any station. In High or Low Sec you will need to focus on War Targets and Targets with Suspect or Criminal. A variation of this tactic is sitting on a station with a Loki setup similarly and popping flashy pods before they can dock and resupply. Simply Dock, then undock and stop your ship (Ctrl+Space) and wait on the undock. The First Squishy Target to undock you kill.
- Sit on a Gate at Zero: In Null Sec (or high and low if you shoot engageable targets) you can sit on a gate at zero and shoot any viable targets that jump in to you.
- Go to a Small FW Site: Most people will avoid a Thrasher in a small, however Long Kites like the Condor, some Tristans, and the Slicer will give it a shot. Most this ships will die in two shots.
Keep in mind that you lock very fast and your damage is applied instantly in one HUGE burst. This takes pilots by surprise and causes panic, which in turn causes mistakes meaning you often will get two or even three shots on a target.
Final Tips...
- Make sure you prime your overload on guns so that the second shot comes a little faster.
- This is like a Magic Trick. Never do the same Magic Trick to the same person or in the same spot. You will be baited.
- Use the SP-603 Implant. It's 3% more damage for less than 1 million ISK.
- Use Republic Fleet Phased Plasma Ammo unless you know what the target is ahead of time because Thermal on average is the best damage type to do.
- Consider using cloaky eyes on the other side of gates to make this tactic safer.
- In some cases you will want to overload your Sensor Booster for one cycle to lock faster.
Should you want to try this with a fleet, then use the same tactics, except expand you target list based on the amount of thrashers you have.
- 5 will drop up to weak Cruisers
- 10 will drop most Cruisers
- 20 will drop most Battlecruisers
- 50 will insta-pop Battleships
Have Fun...
Updated 7/20/2016 with current modules and tactics.
Sorry for the newb question, but how do I overload guns?
The easiest way is to hold down Shift and then Click the Module you want to over load.
You will need to watch your heat and damage carefully also. Perhaps I will make a quick video…
Check this out:
http://www.eveproguides.com/overloading-video-guide/
also train the skill “thermodynamics” 😀
could you do the same with a catalyst (galante royer) and rails?
It wouldn’t work as well… The thing that makes this so good is that it has a very large “alpha” aka “volley” aka first hit damage.
That alpha allows you to destroy the target ideally in one shot sometimes two.
The Catalyst is usually fit as a blaster boat, however a rail catalyst could be a nice Anti-Frig / Anti-Inty ship.
Just thought it up and put it on BC. http://eve.battleclinic.com/loadout/59401-Solo-Gank-Thrasher.html
What do you think?
Looks good…
But drop down to a named MWD and Scram, it will save you a few million ISK per ship and the difference in performance is very marginal.
Thanks, will do
What if you were a complete noob, you had a Thrasher, but you couldn’t fit T2 components even if you could afford them, and you can’t afford them either? :p (..theoretically? :D)
Would a Thrasher with the ‘same’ components except named instead of T2 be any good at all, or a waste of space and ISK?
Yes is would still be good but you will be successful less often because your “Alpha” strike is lower.
However for Cov-ops, pods, etc it should still work fine.
Even a fit like this should work:
[Thrasher, Insta Kill Low SP]
Gyrostabilizer I
Micro Auxiliary Power Core I
Supplemental Scanning CPU I, Scan Resolution
Supplemental Scanning CPU I, Scan Resolution
J5 Prototype Warp Disruptor I
280mm ‘Scout’ Artillery I, Republic Fleet EMP S
280mm ‘Scout’ Artillery I, Republic Fleet EMP S
280mm ‘Scout’ Artillery I, Republic Fleet EMP S
280mm ‘Scout’ Artillery I, Republic Fleet EMP S
280mm ‘Scout’ Artillery I, Republic Fleet EMP S
280mm ‘Scout’ Artillery I, Republic Fleet EMP S
280mm ‘Scout’ Artillery I, Republic Fleet EMP S
[empty high slot]
Small Projectile Collision Accelerator I
Small Projectile Collision Accelerator I
[empty rig slot]
Tried this with a hawk and got owned hard. I am assuming T2 might be a little harder since I think a double prop Hawk pretty much got me without ever getting a shot off.
Hawks are hard to kill. If you want one of them with a Thrasher, you’e going to need friends – Preferably at least two.
I’d say this was well expected. Hawk is an assault frig and can tank pretty well (I’d say more than 9k EHP). So even if you’d managed to hit it one or two times you were doomed anyways
Got a Comet into hull on the first shot with this. Sadly he had preemptively run his aar and burned towards me (I landed too close) so I couldn’t track him. 10km more and I would of had him 😀
Haha, nice. Against more tanky frigates you need them to make mistakes. Some will panic, forget AAR, and not charge in. From the other side of this, the best defense to a Arty Thrasher or Svipul is to get in close and orbit at 500m as fast as possible.
Yeah. This guy was on his A game. Definitely trying this fit more though 🙂
THe alpha version would be cool
Actually just killed a Sabre in this xD Mistakes were made I guess.