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More Loyalty Points Per Mission

For many people the primary goal of missioning is to get loyalty points for the loyalty points store.

In the past we talked about "Blitzing" missions (running them as quickly as possible) to get more loyalty points, but there's another way to increase your loyalty point per mission. That way is the Connections Skills.

These are the skills I'm talking about:

  • Distribution Connections
  • Mining Connections
  • Security Connections

Each one gives a 10% increase to loyalty point gain per level. So at level 5 one skill will net a 50% increase.

By training which ever agent type's connection skill up to level 4 or 5 you can get a very large increase in the amount of Loyalty Points per mission. These loyalty points can then be used to buy Faction Items from the LP store which can be used or sold for large amounts of ISK.

A few years ago I made a lot of ISK by doing level 4 Missions for Arch Angels and then using the LP to buy Dramiels which I would fly and sell. The same could be done now for high demand ships like the Daredevil, Vigilant, and so on.

Abbadon21: In 2010 Abbadon21 was the first person to create Narrated Instructional PVP videos for EVE Online. This started a new era of EVE Online and opened up high level "PRO" PVP to everyone. Abbadon21 is also the Founder of EVEProGuides.com, which is EVE Online's oldest and most trusted source for high quality PRO Guides.

View Comments (7)

  • Looks like this is going to change in Incursion 1.5.

    We will have to wait for the patch to be sure, but I think they are going to make it so only one connections skill effects each agent.

    Unless they increase the amount of the bonus per level, this means you will only be able to get a 25% bonus to LP instead of a 50% bonus.

    If that's the case, many of the Faction Ships (Dramiels and such) will increase in price because it will take more missions to get them.

    ^Hint... Hint... Market Traders: Buy now while they are cheap and sell for probably 20-30% more in a month.

  • Thanks for an idea, you sparked at thought from a angle I hadn’t given thoguht to yet. Now lets see if I can do something with it.

  • Now it would be the social skill at 5% per level matched with the connections skill at 4% per level, then your train up Security Connections or Distribution Connections at 10% increase to loyalty points depending on which type of missions you like to run. There is also a Mining Connections skill in there as well if that's the way you choose! Did I miss anything?

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